Pt Silent Hill Critical Thinking - Essay for you

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Pt Silent Hill Critical Thinking

Rating: 4.8/5.0 (40 Votes)

Category: Critical thinking

Description

Silent Hills P

Silent Hills P.T. Walkthrough

You start lying on a floor in a concrete chamber. After the protagonist stands up, move through the door into a L-shaped hallway.

This is the main location of the demo. There are four points of interest in this hallway: a small cabinet with a digital clock to the right at the beginning of the hallway, a cabinet with the phone at the corner, a bathroom just around the corner and the last cabinet with a radio in the foyer before the exit door. Your task is to move through the hallway to the end and exit through the door at the bottom of the stairs, after which you'll re-appear at the beginning of the hallway as if trapped in some sort of a space/time loop. That is what we'll call a "cycle". During each cycle you'll need to accomplish various puzzles to advance to the next cycle.

First Locked Door

Move through the hallway. You can stop by the radio to listen to the story, then proceed through the exit door. Go through the area until you'll bump into a locked exit door. Backtrack past the digital clock around the corner, then return to the stairwell door which should be now open. Notice some banging inside the bathroom as you pass by. Go through the exit door into the next cycle.

Collecting the Photo Fragments (optional)

This puzzle is actually optional. You can do it at any stage of the game during various cycles and it is not required to finish the demo. It may, however, provide some clues for the final puzzle.

You need to locate six pieces of a torn photo to complete the photo above the clock cabinet. To collect them, find the fragment and zoom in (R3) until you'll see a phrase on your screen.

  • The first fragment is inside the plant's pot to the right at the start of the hallway.
  • The second fragment is nearby, on the floor by the clock cabinet.
  • The third fragment is in the very corner of the hallway near the teddy bear on the floor.
  • The fourth fragment is behind the right pillar after you pass the bathroom – search closer to the ceiling.
  • The fith fragment is at the bottom of the stairs near the exit door.
  • To find the last fragment you need to open the menu (Select) and press R3 to collect it from the brightness indicator.

By the way, here are the phrases you'll get by collecting the photo fragments:

  • Portuguese:
    Sussurrei seu nome (I whispered your name)
    Mas o vento da noite levou sua voz embora (But the wind of the night took your voice away)
  • Italian:
    Non mi mossi più nell'attesa inerte (I didn't move anymore during the waiting)
    Poi il suo indice scivolò sulla mia mano (Then his finger slipped on my hand)
  • Japanese:
    つめたい手でした (It was a cold hand)
    からだがふるえました (Body was trembling)
  • English:
    Never moving a step, his hand in mine
    I waited for it to pass
  • German:
    Und durch Nebel schwindenden Bewusstseins (And through the mist of fading consciousness)
    Glaubte ich ein telefon zu hören (I believed, I heard a phone)
Second Locked Door / Ghost in the Bathroom

In this cycle the stairwell door will shut as you approach. Try to open it, then turn around to find out that the bathroom door is slightly open releasing some cockroaches. Get close to the opening and stare into the dark (R3) to get a scary image of a ghost, after which the door will slam shut. The stairwell door now opens, so continue through the area.

Ghost in the Hallway

As you move through the hallway, you'll come across a vision of a ghostly figure standing next to the radio cabinet. Continue walking forward and the lights will go out. Just continue throught the exit door after that.

Open Bathroom

In this cycle the door of the bathroom will open as you walk towards it. Go inside and collect the flashlight on the floor by zooming in. The bathroom door closes trapping you inside. Zoom in at the crying little creature in the bathroom sink triggering some noise from the hallway and door rattling, then look at the scratched mirror above the sink. After some time the noise will stop and the door will open freeing you. Go to the exit door in order to begin a new cycle.

The hallway is now dark. Proceed around the corner and approach the radio cabinet at the far end of the hallway. Look at the portrait of a couple – the message on it says "Gouge it out!" Punch a hole in the photo by pressing X. This will unlock the exit door. Continue to the next cycle. Notice the message above the exit door: "Forgive me, Lisa. There's a monster inside of me."

Hanging Fridge / HELLO!

Move through the area – a window will fall down just in front of you in the foyer. Notice a seemingly incomplete message on the left wall of the foyer: "I can hear them calling to me from". Go through the exit and make another loop. The foyer before the exit is now glowing in red and a bloody fride is hanging from above. Continue through the exit door to begin the next loop. The whole hallway is now lit up in red. Approach the phone cabinet to find the word "HELLO!" scratched on the wall next to it. Move back and forth from the telephone to the wall message in the foyer to transfer all the letters from one place to another (alternatively you can just revert your gaze from the wall to collect all the letters in one go) and finish the message: "I can hear them calling to me from HELL". After you do that, continue through the exit door.

Infinite Red Hallways

Pass through the hallway one more time and you'll get into a nightmarish version of the location with deep red illumination and twitching eyeball paintings. You can now move much faster through the area. Run forward and keep looking at the right wall to find a spot with a peep hole. It should be just outside the bathroom. Look into a hole (R3) until the scene is finished. You'll get the message "No turning back now" just above the peep hole. You may go into the open bathroom to hear a message from the creature in the sink, then get to the exit door and start the next cycle.

The hallway seems to return to its normal state. You can keep going forward or just stand and after some amount of time you'll start getting display distortions and the game will seemingly crash with a colored screen of death (the color of the screen may be various).

Final Puzzle – Baby Laughter

The demo will restart itself and you'll begin in the concrete chamber once again. Go through the door into the hallway to solve the last puzzle.

In the last cycle you need to trigger three baby giggles. First thing you need to do after you step into the corridor is to wait until the clock turns to 00:00 (in the meantime you can either stand still or freely walk around the place). Once the bell begins ringing, you can trigger either of the two baby laughs below at ANY time and in ANY order.

Baby laugh #1
From any location, move your character 10 full steps in any direction, and be sure to stop IMMEDIATELY on your 10th step. You can even walk up against a wall. This should trigger the first baby laugh.

Baby laugh #2
From any location, speak into your Playstation microphone the letter "J" (or "Jay") and then stay completely silent for at least 3 FULL seconds (you do not have to be exceptionally loud or articulate when saying "J"). Continue to say "J" into the mic between at least 3 full-second intervals of silence. After saying "J" a total of three, four, or even five times (just keep saying it), this should trigger the second baby laugh.

Baby laugh #3
After you get the second laugh, your controller should vibrate for a few seconds. Stand still and do absolutely nothing and you should get the third and final giggle. The telephone starts ringing. Approach it, zoom in and you'll get the message "You've been chosen". The door is unlocked and you're free to go outisde and watch that Silent Hills trailer.

Special thanks to Darkside_Hazuki

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Lisa (P

Lisa (P.T.)

Lisa is a ghost that appears in P.T. .

She was murdered with a rifle by her husband. shot in the right eye and in the stomach while pregnant. A message in the game implies he regretted murdering her as he claimed there was a "monster" inside of him, and he sought forgiveness from her. Lisa's husband killed himself afterwards.

She haunts the hallway that is being repeatedly traversed by the protagonist, who is stuck in a loop. She has the ability to appear and disappear at will.

Appearance

Lisa is the apparition of a smiling woman who was murdered by her husband. She is unusually tall and gaunt, and appears to be missing her right eye. Her hair is short and dark-colored. She wears a long grey nightgown covered in blood, mainly on her lower body. Her feet are covered in blood and she wears one red high heel shoe on her right foot while her other is barefoot. She emits sounds similar to hysterical sobbing and laughing.

Lisa can possess the player if she enters them. This can occur if the player gets too close to her, at which point she will rush at them, though she can also possess the player through other similar situations. When Lisa possesses the protagonist, the player will hear her breathing behind them, and they will also have a third footstep. On occasion, if the player turns around while they are possessed, Lisa will brutally attack the protagonist. Sometimes she will appear behind the player, twitching spastically. These appearances will be accompanied by the sounds of her moaning in pain, the sounds distorted as if coming through some sort of speaker.

A nearby photo that has the words "Gouge it out!" written on it, along with a hole where the right eye should be, is potentially connected to this trait. It can be inferred that Lisa's right eye was gouged out, due to Lisa having no eye when appearing to the protagonist. It is unknown if the writing on the photo is hers, expressing a desire for revenge; (ie: "an eye for an eye"). This action might also be a biblical reference: "If your right eye causes you to sin, gouge it out and throw it away. It is better for you to lose one part of your body than for your whole body to be thrown into hell." (Matt. 5:29, Mark 9:47) This 'sin purging' symbol, like much of the series, may have a bearing on the heavily cyclical purgatory state Lisa and the player are trapped in; after proceeding through the ordeals, including gouging out the eye, the player is free to escape the Never-Ending Hallway.

Lisa's dress is bloodied around her stomach. It is mentioned in a radio report that she was shot in the stomach while she was alive by her husband while she was pregnant. This presumably killed the baby. A creature most likely representing the baby as an underdeveloped fetus appears in the bathroom sink. Lisa will occasionally appear in the mirror, as well as the bathroom itself, possibly luring the player to the baby.

Lisa in the hallway.

Lisa will appear in various areas of the Hallway throughout the protagonist's looping journey.

  • Bathroom: Lisa can appear in the bathroom. When looking in the mirror, the reflection shows her standing inside the bathtub behind the protagonist. She will approach the mirror, shuddering violently, and then vanish. She can also appear standing in the bathroom itself.
  • Stairs: Lisa will emerge from the small, wooden stairs that lead down to the looping door. She will walk past the front door and radio before disappearing.
  • Cell Door: Lisa can appear in front of the locked door that leads to the concrete cell-like room. She will walk up to the digital clock alcove before disappearing.
  • Hall Windows: Lisa can appear outside any of the three windows.
  • Balcony: Lisa can appear up on the balcony after the glass shattering, where she will stare down and grin at the player.
  • Concrete Room (Starting Room): Lisa can appear in the concrete cell-like room. It is possible that the door to the hallway will be locked, forcing the player to await Lisa's attack or appearance. This can happen after the player has died previously, or is returning from a past play session. One method: After the player is trapped in the bathroom and is forced to be possessed on the next loop, get killed by Lisa to restart. If the player exits the room backwards, they will see Lisa very briefly before they enter the hallway. The player might also sometimes hear her moaning in the basement room.[1]

She can also appear in places between these locations.

  • Though the two characters do not appear to be related, the name Lisa is possibly a nod to Lisa Garland.
  • Lisa wears a single red shoe, a possible reference to the Red Shoe item in Silent Hill 3 .
  • Lisa's attacks are debated by players whether or not she kills the protagonist. It is noted that there is a sound similar to unzipping pants and is hinted that she sexually molests the character. This could be a throwback to the original Pyramid Head in Silent Hill 2 .
  • After Lisa attacks and drags the player to the beginning, tally marks can be seen on the walls. This implies that Lisa has had the protagonist captive for a long time.
  • When Lisa appears before the protagonist ready to kill him, she grabs the protagonist, lifts him up, shakes him and then breaks his neck. When doing so the point of view rapidly changes approximately 180 degrees and a loud crunch can be heard. She then drops the protagonist on the floor, and the player briefly sees the house through the eyes of an already-dead man.

Unused model of Lisa in the bath.

  • There is model of Lisa sitting in the bathtub filled with water in game files.
  • During the 2014 Tokyo Game Show, Lisa was shown to make a cameo in a demo of Metal Gear Solid V: The Phantom Pain as a decoy item. The Lisa decoy never appears in the final game, possibly due to the cancellation of Silent Hills /P.T.. though a few references to P.T. still appear in the final game. Silent Hills /P.T. and Metal Gear Solid are both Konami games and are also directed by Hideo Kojima.

Lisa's shadow 05

2014 in review: PT and Silent Hills

2014 in review: PT and Silent Hills

One of the biggest stories of the year came from a franchise many had left for dead. Silent Hill came back in a big way and in a manner that nobody expected.

It was a good year for horror games, whether it was the blockbuster The Evil Within. the procedural Daylight. or more tales from Outlast. However, there was one horror effort that stood out above all others. This is especially remarkable considering it isn't even technically a full game.

Earlier this year, a major franchise emerged from the shadows. And just like the things that go bump in the night, it jumped out at everyone when they least expected it.

August 12: Sony reveals PT at Gamescom

Sony had quite an interesting reveal during its Gamescom media briefing. The company revealed a teaser trailer for an interactive demo called PT, which was short for "Playable Teaser."

The demo revealed little information, other than some gothic and frightful imagery. Also, there were a lot of frightened players.

There was no other information given. Viewers were simply instructed to download the demo from the PlayStation Store. However, as the hours passed, there was ample buzz emerging from players that tried the demo out. Apparently, there was far more to this seemingly mundane teaser than met the eye.

Little did anyone know.

August 13: PT becomes Silent Hills

Those that survived all the way to the end of the PT demo were greeted with one of the biggest surprises of the year. The demo had turned out to be one giant teaser for the return of the Silent Hill franchise, with Metal Gear Solid creator Hideo Kojima and acclaimed film director Guillermo Del Toro teaming up for Silent Hills.

While the official reveal was at the end of the PT demo, Bloody Disgusting let the cat out of the bag days after it debuted. The teaser revealed the same protagonist, played by The Walking Dead 's Norman Reedus, wandering into an abandoned town with a flashlight before viewers were treated to the Silent Hills title, followed by the Kojima Productions logo. The game will be built with Kojima's Fox Engine, the same one used most recently for Metal Gear Solid V: Ground Zeroes.

Guillermo Del Toro's involvement was somewhat of a shocker, but probably shouldn't have been. He's previously expressed his enthusiasm about the gaming medium and was actually working on a new horror game with Saints Row/Red Faction developer Volition on a new horror trilogy called Insane. Unfortunately, with THQ biting the dust, Insane never came to be and the rights were returned to Del Toro. Now Del Toro looks to pick up where he left off and couldn't have found a better partner to reinvigorate a troubled franchise than Kojima.

August 16: PT terrifies the Shacknews video crew

Come on, you didn't think we were going to have a discussion about PT without reliving poor Andrew Zucosky's trauma, did you?

Days after the PT demo debuted, the Shacknews video crew tried it out for themselves. While Joe and Sam offered moral support (and John stayed behind the scenes, doing his best to avoid looking at the screen), it was largely Andrew that braved the dark halls of the PT house.

The result was pure terror and also one of the single most entertaining videos to emerge from the Shacknews video crew all year. Though Andrew remains in therapy, Shacknews saw this experience as a net positive. Relive the memories with the video below.

September 18: Silent Hills haunts Tokyo Game Show

After all the hoopla surrounding the PT interactive teaser and its eventual reveal, a second trailer had quite a tough act to follow. Unfortunately, the Tokyo Game Show trailer didn't have quite the same interactive appeal as the original game.

What the newer teaser did offer was a newer glimpse into the latest setting for the series. Horrific imagery was all over the place, with the walls bleeding worms, creepy toys wandering the halls, and a mysterious hallway offering asylum from a horrific creature coming down the halls. It was straightforward, but did an effective job of laying out what's next for the beloved horror franchise.

What's next in 2015

Teasers are fine and all, but fans will be clamoring for gameplay in 2015. They'll also be wondering if the new Silent Hills will offer sufficient substance to go along with its slick style. Our own Nathaniel Hohl lined up everything that Silent Hills should aim for. Meanwhile, Brittany Vincent looked at everything that made the Silent Hill series so special with her two part retrospective, laying a foundation of what fans are hoping for with this new Kojima/Del Toro collaboration.

If Silent Hills can keep the scares coming, just as it did with PT, then this should be the franchise rejuvenation that fans have been aching for. Look for more information to come out of the darkness next year.

Konami are making a new Silent Hill

Konami are making a new Silent Hill. Will it come to PC?

Last week Konami revealed a new Silent Hill game. After a succession of underwhelming sequels that spectacularly failed to capture the dark, subversive magic of the originals, you'd be forgiven for shrugging this news off. But this new Silent Hill is being developed by Hideo Kojima, creator of the Metal Gear series, in collaboration with Hellboy and Pan's Labyrinth director Guillermo del Toro. Konami, it seems, are finally giving their flagship horror series the love it deserves.

But when I say they 'revealed' the game, I don't mean they sent out a press release or uploaded a trailer to YouTube. During the Sony conference at Gamescom, a demo for a mysterious game called 'PT' went live on the PlayStation Network. Cue thousands of people downloading it, a large portion of which were streaming it on Twitch.

The demo sees you wandering around a house in first-person, unraveling a story about a brutal murder and being lunged at by terrifying ghosts. The horror was slow, atmospheric, and drip-fed rather than thrown relentlessly at you. Sound familiar?

Yes, 'PT' was actually a playable teaser for the next Silent Hill game, which is called Silent Hills. The world found this out when the first streamer to complete the genuinely scary, nerve-racking demo was treated to a scene of a man walking down a foggy street, then a shot of his face—revealed to be Walking Dead actor Norman Reedus—followed by the title, and the familar mandolin of Akira Yamaoka's famous theme.

It's genius, really, harnessing the power of Twitch and social media to announce the game. Kojima has since revealed that that he kept the truth about PT secret, because the unknown is always scarier. It's a marketing stunt, sure, but an exceptionally clever one.

You might be wondering why I'm writing about this on PC Gamer. Well, I'm pretty sure Silent Hills will make it to PC. Another reveal at the end of the PT demo is that the game is running on Kojima Productions' in-house FOX engine; the same used for Metal Gear Solid V, which was recently confirmed to be coming to Steam. FOX was designed with cross-platform development in mind, so it seems likely that we'll see the new Silent Hill on there too.

The engine is capable of some remarkably photorealistic lighting, and PT looks incredible. True to the best games in the series, its use of a mundane setting—an unremarkable hallway in a suburban house—makes the rare moments of explicit horror even more powerful. It's too early to say for sure yet, but it seems like they get Silent Hill.

So why's it called Silent Hills, with an S? There are a lot of fan theories, but the most likely one is that it refers to the fact that, according to the series' mythology, every sinner who's drawn to the evil-infested town experiences their own version of it, manifested by their guilt, fear, or insecurities.

But, equally, Kojima and co. might be ditching the story set up by previous games altogether and doing something different. But even if that's the case, the use of Yamaoka's theme suggests they're not completely distancing themselves. Honestly, even as a huge fan of the series, I wouldn't mind a new start. The backstory got overly complicated in later games, and it might need a refresh. As long as they stick to the basic idea of the town being a sort of supernatural tribunal for bad people.

Some seem to think Silent Hills is a PlayStation 4 exclusive because the PT demo was released on the PSN, but there's no real evidence to back this up. Konami would be mad not to release it on Steam, especially since we now know the FOX engine can run on PC. I'm not sure what direction Kojima and del Toro will take the series in, but it can't be any worse than the recent games.